Almost immediately after pushing the button, I heard an enormous groan come from the tower itself. My PDA instructed me that it had begun a data download, but I wouldn't have time to read it. With 30 seconds remaining, I hastily pushed a button on the central alien console. Did the Sunbeam captain intentionally choose this island as our rendezvous? If so, did they know about the alien base located there? Were they really just a cargo ship that happened to pick up the Aurora's distress beacon, or was there a more sinister motive at work here? With each second, I grew increasingly skeptical that my supposed saviors had other plans for me. By the time I reached the alien computer near the back of the main foyer, I had only 30 seconds before the Sunbeam would land. I picked my way through the base, stopping to scan different pieces of technology and then read their descriptions in my PDA. With four minutes to kill, I decided to head inside. Two pieces of a broken tablet fit together in a nearby console and granted me access. At its base, I found an entrance guarded by a forcefield. Jutting out of the island, an alien tower reached almost a kilometer into the sky. Pulling up to shore in my Seamoth, I disembarked on a beach and wandered a few meters closer to find something equally unexpected. When the Sunbeam was just 10 minutes away, I loaded up in my Seamoth submarine with food and water and began the long voyage to the rally point.įive minutes later, I saw something I had never expected to see: An island. Was I really going to be rescued that quickly? Was Subnautica's story mode so brief? Uncertain and with a million questions in my mind, like what was behind the alien-looking constructs I had found nestled in an underwater cave, I decided to continue foraging and building. Even so, I was totally unprepared for what happened. So I thought maybe the ship wouldn’t be able to land because of, I dunno, a space storm? I was only about six hours into the game at this point, which felt way too early for a successful rescue. When the captain of the Sunbeam tells you they’re on their way to rescue you, he talks about hoping the weather holds up. They shared a waypoint almost a kilometer away-much farther than I had dared venture before-and instructed me that I had 45 real-time minutes to get there for rescue.Īndy: I had the feeling something bad was going to happen, but I wasn’t sure what. One day I returned to find a message from the Sunbeam's captain, Avery Quinn, telling me they had finally plotted a course to the planet's watery surface. As each day ticked by, I'd return to my pod to find a new message from the Sunbeam ensuring any survivors that they were coming. But that only happens in the movies.Not wanting to hold out hope, I continued my daily routine of foraging for materials and slowly building tools and vehicles to help me better survive. It would be nice to visit "Recall" and have portions our memories scrubbed and play the game again. This of course implies that we know what is important and what needs to be achieved ahead of time without the assistance of the radio messages, something that is just not the case the first time we play the game. Only issue is, is that I was on the other island when what happens to the Sunbeam happens, as at that time it was a higher priority for myself to obtain the internal grow beds than it was to witness up close the event.īut if I am not mistaken, we could if we wanted to defer most if not all of the radio messages until later whenever we really wanted to hear them simply by deferring when we repair the Lifepod's radio. When I did my first (and to date my only play through though I am planning on starting a Hardcore play through in the not too distant future), I did not miss the Sunbeam's radio messages nor did I miss what happened to the Sunbeam.
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